Power-ups are a new mechanic introduced in the Ultimate Custom Night. They serve the purpose of giving the player an extra boost when playing a particular night.


There are 4 power-ups in total. They can be accessed through the main menu, each one can provide the player with a unique, but minor benefit. The player can possess 9 of each power-up at once.

  • Battery: Allows the player to start the game with 102% power, essential for maintaining enough power to survive the night.
  • Dee Dee Repel: Prevents Dee Dee from appearing on any night, excluding 50/20 mode. It is essential for lowering the number of distractions that Dee Dee may spawn during the night.
  • Frigid: Allows the player to begin the night with a cool 50°F, essential for keeping the temperature stable a bit longer to fend off animatronics prone to heat.
  • 3 Faz-Coins: Allows the player to start off with an additional 3 Faz-Coins, essential for dealing with animatronics that require them.



  • It should be noted that Dee Dee Repel is ineffective towards XOR in 50/20 mode.
  • The title for the '3 Coins' power-up is written in mostly lowercase as opposed to the other power-ups written in all capitals. This may be most likely an error.
  • If the Power Generator is active without wasting power and Rockstar Foxy appears during the night in a docile fashion, the player can add more than 100% power.
    • Although the player may encounter too many distractions at hand to maintain the power consistently and surpass high percentages.


Main Mechanics
CutscenesBeginning MinigameAchievementsCertificatesCatalog ModeOffice MonitorEndingsFaz RatingsLawsuitPlay TestingSalvage (Mechanic)SponsorsTemperature
Custom Night Mechanics
IntermissionsPower-UpsTabletFreddy MaskFlashlightDoor ControlsDuct SystemMusic BoxAudio LureHeaterNoise MeterDeath CoinMusic SelectionGlobal Music BoxFive Nights with Mr. HugsClockPresetsPower IndicatorTemperatureFaz-CoinsPlushiesShock PanelFigurinesVent MonitorWet Floor SignPower A/CPower GeneratorSil. Ventilation