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Did you perhaps mean the room where you salvage, Salvage Room?

Salvaging is one of the major gameplay mechanics in which the player can throw away or salvage the animatronics. The first time the player sees the salvaging room is when he/she is first introduced into the true game. Here, the player sees Scrap Baby in the room sitting behind the table; however, the player does not actually salvage her at this point. The player then returns to the salvaging room after completing their tasks each day. During each salvage, the player has the choice of salvaging an animatronic found in the alley, or throwing it back out. The more the player salvages, the harder it becomes to survive through daily tasks.

Animatronics Involved[]

Strategy[]

See Salvage Room for some strategies.

Trivia[]

  • If the player purchases Lefty before his salvage on the fourth day, there will be a sign with a winky face on it in his place.
    • The same thing can occur with any of the other three animatronics if the player has a high enough liability risk, which let them slip inside the establishment, or if the player purchases many marked-down items.
  • There is no salvaging on the fifth or sixth day, as there are only four animatronics to salvage.
  • At the end of the "Completion Ending", Cassette Man reveals that salvaging the animatronics was not for parts, but rather to trap and release the spirits trapped inside of the remaining animatronics.
  • There were originally meant to be 5 salvages in the game, however an unknown animatronic was scrapped in early development of the game.
    • If you go into the game data, change the night to 0 or lower (night=#) and set the phase to 3 (phase=3) you will activate a secret salvage, presumably one that was originally supposed to be in the game, but was removed.
      • The reward for this 'secret salvage' is $250, and it does not go down no matter how many times the taser is used. Strangely, the animatronic is invisible and does not make the usual jumpscare sound when the player gets jumpscared, however the player can still die and the flashing red death screen will appear, followed by the "You lost the salvage." screen.

Sounds[]

Description Audio
The sound produced when picking up/putting down the checklist.
The sound produced when putting a check on the checklist.
The sound produced when an animatronic gets closer to jumpscaring the player. (In order of salvages)
The sound produced when shocking an animatronic.
The sound produced when an animatronic jumpscares.

Gallery[]

Mechanics
Main Mechanics
CutscenesBeginning MinigameAchievementsCertificatesCatalog ModeOffice MonitorEndingsFaz RatingsLawsuitPlay TestingSalvage (Mechanic)SponsorsTemperatureJumpscares
Custom Night Mechanics
IntermissionsPower-UpsTabletFreddy MaskFlashlightDoor ControlsDuct SystemMusic BoxAudio LureHeaterNoise MeterDeath CoinMusic SelectionGlobal Music BoxFive Nights with Mr. HugsClockPresetsPower IndicatorTemperatureFaz-CoinsPlushiesShock PanelFigurinesVent MonitorWet Floor SignPower A/CPower GeneratorSil. Ventilation
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